- pygame.Window¶
- pygame object that represents a windowWindow(title='pygame window', size=(640, 480), position=None, fullscreen=False, fullscreen_desktop=False, **kwargs) -> Window
— Get or set the window's mouse grab mode — Get or set the window's keyboard grab mode — Get if the mouse cursor is confined to the window (**read-only**) — Get if the keyboard shortcuts are captured by the window (**read-only**) — Get if the window is focused (**read-only**) — Get or set the window title — Get or set whether the window is resizable — Get or set whether the window is borderless — Get or set whether the window is always on top — Get the unique window ID (**read-only**) — Get or set the mouse confinement rectangle of the window — Get or set the window size in pixels — Get or set the minimum size of the window's client area — Get or set the maximum size of the window's client area — Get or set the window position in screen coordinates — Get or set the window opacity, between 0.0 (fully transparent) and 1.0 (fully opaque) — Get if the window supports OpenGL — Get if the windos is an utility window (**read-only**) — Create a Window object using window data from display module — Get the window surface — Update the display surface to the window. — Enable windowed mode (exit fullscreen) — Enter fullscreen — Destroy the window — Hide the window — Show the window — Set the window to be focused — Restore the size and position of a minimized or maximized window — Maximize the window — Minimize the window — Set the window icon — Set the window as a modal for a parent window — Flash a window to demand attention from the user The Window class (formerly known as _sdl2.video.Window), is a newly published feature of pygame-ce 2.5.2. This class allows for programs to drive multiple windows on-screen at once, something not possible with the
pygame.display.set_mode()
Initialize a window or screen for display API. Not everything possible withpygame.display
pygame module to control the display window and screen is possible yet in the Window API, but the new window class will continue to be developed, and we're excited to share the new functionality this class offers.- Parameters:
title (str) -- The title of the window.
size ((int, int)) -- The size of the window, in screen coordinates.
position ((int, int) or int) -- A tuple specifying the window position, or
WINDOWPOS_CENTERED
, orWINDOWPOS_UNDEFINED
.fullscreen (bool) -- Create a fullscreen window using the window size as the resolution (videomode change).
fullscreen_desktop (bool) -- Create a fullscreen window using the current desktop resolution.
opengl (bool) -- Create a window with support for an OpenGL context.
vulkan (bool) -- Create a window with support for a Vulkan instance.
hidden (bool) -- Create a hidden window.
borderless (bool) -- Create a window without borders.
resizable (bool) -- Create a resizable window.
minimized (bool) -- Create a mimized window.
maximized (bool) -- Create a maximized window.
mouse_grabbed (bool) -- Create a window with grabbed mouse input.
keyboard_grabbed (bool) -- Create a window with grabbed keyboard input.
input_focus (bool) -- Create a window with input focus.
mouse_focus (bool) -- Create a window with mouse focus.
allow_high_dpi (bool) -- Create a window in high-DPI mode if supported.
mouse_capture (bool) -- Create a window that has the mouse captured (unrelated to INPUT_GRABBED).
always_on_top (bool) -- Create a window that is always presented above others.
utility (bool) -- Create a window that doesn't appear in the task bar.
Event behavior if one Window is created: When the close button is pressed, the
QUIT
event will be sent to the event queue.import pygame window = pygame.Window() while True: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() raise SystemExit
Event behavior if multiple
Window
s are created: When the close button is pressed, aWINDOWCLOSE
event is sent. You need to explicitly destroy the window. Note that the eventQUIT
will only be sent if allWindow
s have been destroyed.import pygame window1 = pygame.Window(position=(0,100)) window2 = pygame.Window(position=(700,100)) while True: for event in pygame.event.get(): if event.type == pygame.WINDOWCLOSE: id = event.window.id print(f"WINDOWCLOSE event sent to Window #{id}.") event.window.destroy() if event.type == pygame.QUIT: print(f"Last window is destroyed. QUIT event was sent.") pygame.quit() raise SystemExit
New in pygame-ce 2.4.0.
Changed in pygame-ce 2.5.0: when
opengl
isTrue
, theWindow
has an OpenGL context created by pygameChanged in pygame-ce 2.5.1: Window is now a base class, allowing subclassing
- grab_mouse¶
- Get or set the window's mouse grab modegrab_mouse -> bool
When this attribute is set to
True
, the window will try to confine the mouse cursor to itself.Note this only set the "mode" of grab. The mouse may be confined to another window depending on the window focus. To get if the mouse is currently restricted to this window, please use
mouse_grabbed
.See also
New in pygame-ce 2.4.0.
- grab_keyboard¶
- Get or set the window's keyboard grab modegrab_keyboard -> bool
When this attribute is set to
True
, the window will try to capture system keyboard shortcuts likeAlt+Tab
or theMeta/Super
key.This attribute only set the "mode" of grab. The keyboard may be captured by another window depending on the window focus. To get if keyboard is currently captured by this window, please use
keyboard_grabbed
.Note that not all system keyboard shortcuts can be captured by applications (one example is
Ctrl+Alt+Del
on Windows).When keyboard grab is enabled, pygame will continue to handle
Alt+Tab
when the window is full-screen to ensure the user is not trapped in your application. If you have a custom keyboard shortcut to exit fullscreen mode, you may suppress this behavior with an environment variable, e.g.os.environ["SDL_ALLOW_ALT_TAB_WHILE_GRABBED"] = "0"
.This attribute requires SDL 2.0.16+.
See also
New in pygame-ce 2.4.0.
- mouse_grabbed¶
- Get if the mouse cursor is confined to the window (**read-only**)mouse_grabbed -> bool
Get if the mouse cursor is currently grabbed and confined to the window.
Roughly equivalent to this expression:
win.grab_mouse and (win is get_grabbed_window())
See also
New in pygame-ce 2.4.0.
- keyboard_grabbed¶
- Get if the keyboard shortcuts are captured by the window (**read-only**)keyboard_grabbed -> bool
Get if the keyboard shortcuts are currently grabbed and captured by the window.
Roughly equivalent to this expression:
win.grab_keyboard and (win is get_grabbed_window())
This attribute requires SDL 2.0.16+.
See also
New in pygame-ce 2.4.0.
- focused¶
- Get if the window is focused (**read-only**)focused -> bool
Get if the window is currently focused. The same result can be achieved using the
WINDOWFOCUSGAINED
andWINDOWFOCUSLOST
events.Use
focus()
to focus and raise the window.New in pygame-ce 2.5.2.
- title¶
- Get or set the window titletitle -> str
Gets or sets the window title. An empty string means that no title is set.
- resizable¶
- Get or set whether the window is resizableresizable -> bool
- borderless¶
- Get or set whether the window is borderlessborderless -> bool
Gets or sets whether the window is borderless.
Note
You can't change the border state of a fullscreen window.
- always_on_top¶
- Get or set whether the window is always on topalways_on_top -> bool
Get or set whether the window is always on top.
Setting the always-on-top mode requires SDL 2.0.16+.
New in pygame-ce 2.3.1.
- id¶
- Get the unique window ID (**read-only**)id -> int
- mouse_rect¶
- Get or set the mouse confinement rectangle of the windowmouse_rect -> Rect|None
Setting this attribute to a rect-like object confines the cursor to the specified area of this window.
This attribute can be None, meaning that there is no mouse rect.
Note that this does NOT grab the cursor, it only defines the area a cursor is restricted to when the window has mouse focus.
New in pygame-ce 2.4.0.
- size¶
- Get or set the window size in pixelssize -> (int, int)
- minimum_size¶
- Get or set the minimum size of the window's client areaminimum_size -> (int, int)
Initial value in most cases is
(0, 0)
. Iffrom_display_module()
was used to create the window andpygame.display.set_mode()
Initialize a window or screen for display was called with theSCALED
flag, the initial value is the size used in that call.Raises a
ValueError
if negative values are provided or if the width or height provided are greater than set maximum width or height respectively. Unless maximum size is(0, 0)
(initial value).See also
New in pygame-ce 2.4.0.
- maximum_size¶
- Get or set the maximum size of the window's client areamaximum_size -> (int, int)
Initial value is
(0, 0)
.Raises a
ValueError
if negative values are provided or if the width or height provided are less than set minimum width or height respectively.See also
New in pygame-ce 2.4.0.
- position¶
- Get or set the window position in screen coordinatesposition -> (int, int) or WINDOWPOS_CENTERED or WINDOWPOS_UNDEFINED
- opacity¶
- Get or set the window opacity, between 0.0 (fully transparent) and 1.0 (fully opaque)opacity -> float
- opengl¶
- Get if the window supports OpenGLopengl -> bool
True
if theWindow
has an OpenGL context associated with it,False
otherwiseNew in pygame-ce 2.5.0.
- utility¶
- Get if the windos is an utility window (**read-only**)utility -> bool
True
if the window doesn't appear in the task bar,False
otherwise. This only works for X11 and Windows, for other platforms, creatingWindow(utility=True)
won't change anything.New in pygame-ce 2.5.3.
- classmethod from_display_module()¶
- Create a Window object using window data from display modulefrom_display_module() -> Window
DON'T USE THIS! If you want to draw to a surface and use the window API, use
Window.get_surface()
andWindow.flip()
.Create a Window object that uses the same window data from the
pygame.display
pygame module to control the display window and screen module, created upon callingpygame.display.set_mode()
Initialize a window or screen for display.Deprecated since pygame-ce 2.4.0.
- get_surface()¶
- Get the window surfaceget_surface() -> Surface
Returns a "display surface" for this Window. The surface returned is analogous to the surface returned by
pygame.display.set_mode()
Initialize a window or screen for display.This method allows software rendering (classic pygame rendering) on top of the Window API. This method should not be called when using hardware rendering (coming soon).
Similarly to the "display surface" returned by
pygame.display
pygame module to control the display window and screen, this surface will change size with the Window, and will become invalid after the Window's destruction.See also
New in pygame-ce 2.4.0.
- flip()¶
- Update the display surface to the window.flip() -> None
Update pixel data from memory to be displayed in the window. This is the Window class equivalent of
pygame.display.flip()
Update the full display Surface to the screen.With
get_surface()
this method allows software rendering (classic pygame rendering) flipping pixel data from an associated surface in memory to be displayed in the window. Alternatively, when this window has an associated OpenGL context, this method will instead perform a GL buffer swap to the window.Here is a runnable example of using
get_surface
andflip
:import pygame win = pygame.Window() surf = win.get_surface() # get the window surface while True: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() raise SystemExit # draw something on the surface surf.fill("red") win.flip() # update the surface to the window
New in pygame-ce 2.4.0.
- set_windowed()¶
- Enable windowed mode (exit fullscreen)set_windowed() -> None
See also
- set_fullscreen()¶
- Enter fullscreenset_fullscreen(desktop=False) -> None
- Parameters:
desktop (bool) -- If
True
, use the current desktop resolution. IfFalse
, change the fullscreen resolution to the window size.
See also
- destroy()¶
- Destroy the windowdestroy() -> None
Destroys the internal window data of this Window object. This method is called automatically when this Window object is garbage collected, so there usually aren't any reasons to call it manually.
Other methods that try to manipulate that window data will raise an error.
- hide()¶
- Hide the windowhide() -> None
- show()¶
- Show the windowshow() -> None
- focus()¶
- Set the window to be focusedfocus(input_only=False) -> None
Raises the window above other windows and sets the input focus.
- Parameters:
input_only (bool) -- if
True
, the window will be given input focus but may be completely obscured by other windows. Only supported on X11. This has been deprecated and may be removed in a future version.
Deprecated since pygame-ce 2.5.3:
input_only
argument
- restore()¶
- Restore the size and position of a minimized or maximized windowrestore() -> None
- maximize()¶
- Maximize the windowmaximize() -> None
- minimize()¶
- Minimize the windowmaximize() -> None
- set_icon()¶
- Set the window iconset_icon(surface, /) -> None
Sets the window icon.
- Parameters:
surface (Surface) -- A Surface to use as the icon.
- set_modal_for()¶
- Set the window as a modal for a parent windowset_modal_for(parent, /) -> None
- Parameters:
parent (Window) -- The parent window.
Note
This function is only supported on X11.
- flash()¶
- Flash a window to demand attention from the userflash(operation, /) -> None
- Parameters:
operation (int) -- The flash operation.
- Supported flash operations are:
pygame.FLASH_CANCEL
: Cancel the current flash state if presentpygame.FLASH_BRIEFLY
: Flash for a short amount of time to get attentionpygame.FLASH_UNTIL_FOCUSED
: Keep flashing until the window is focused
Window flashing requires SDL 2.0.16+. A
pygame.error
standard pygame exception exception will be raised otherwise.Note
This function is only supported on Windows, X11, Wayland and Cocoa (MacOS). A
pygame.error
standard pygame exception exception will be raised if it's not supported therefore it's advised to wrap it in a try block.import pygame window = pygame.Window() try: window.flash(pygame.FLASH_BRIEFLY) except pygame.error: print("Window flashing not supported")
New in pygame-ce 2.5.2.
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