Pygame-ce Front Page

Quick start

Welcome to pygame-ce! Once you've got pygame-ce installed (pip install pygame-ce or pip3 install pygame-ce for most people), the next question is how to get a game loop running. Pygame-ce, unlike some other libraries, gives you full control of program execution. That freedom means it is easy to mess up in your initial steps.

Here is a good example of a basic setup (opens the window, updates the screen, and handles events)--

# Example file showing a basic pygame "game loop"
import pygame

# pygame setup
pygame.init()
screen = pygame.display.set_mode((1280, 720))
clock = pygame.time.Clock()
running = True

while running:
    # poll for events
    # pygame.QUIT event means the user clicked X to close your window
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            running = False

    # fill the screen with a color to wipe away anything from last frame
    screen.fill("purple")

    # RENDER YOUR GAME HERE

    # flip() the display to put your work on screen
    pygame.display.flip()

    clock.tick(60)  # limits FPS to 60

pygame.quit()

Here is a slightly more fleshed out example, which shows you how to move something (a circle in this case) around on screen--

# Example file showing a circle moving on screen
import pygame

# pygame setup
pygame.init()
screen = pygame.display.set_mode((1280, 720))
clock = pygame.time.Clock()
running = True
dt = 0

player_pos = pygame.Vector2(screen.get_width() / 2, screen.get_height() / 2)

while running:
    # poll for events
    # pygame.QUIT event means the user clicked X to close your window
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            running = False

    # fill the screen with a color to wipe away anything from last frame
    screen.fill("purple")

    pygame.draw.circle(screen, "red", player_pos, 40)

    keys = pygame.key.get_pressed()
    if keys[pygame.K_w]:
        player_pos.y -= 300 * dt
    if keys[pygame.K_s]:
        player_pos.y += 300 * dt
    if keys[pygame.K_a]:
        player_pos.x -= 300 * dt
    if keys[pygame.K_d]:
        player_pos.x += 300 * dt

    # flip() the display to put your work on screen
    pygame.display.flip()

    # limits FPS to 60
    # dt is delta time in seconds since last frame, used for framerate-
    # independent physics.
    dt = clock.tick(60) / 1000

pygame.quit()

For more in depth reference, check out the Tutorials section below, check out a video tutorial (I'm a fan of this one), or reference the API documentation by module.

Experimental modules

Experimental modules are work in progress, this is why you should refrain from relying on any features provided by these modules, as they are subject to change or removal without prior notice. If you want to test these experimental modules, you might want to understand how you import them, this is how you can do it:

from pygame import experimental_module
# Or for specific modules like _sdl2.controller
from pygame._sdl2 import controller
# Or
import pygame.experimental_module

Don't forget to report us any problem with the experimental features on github so we can easily turn them to stable API in the future ^^.

Below is currently the list of experimental modules :

pygame.geometry

Pygame module for the Circle, Line, and Polygon objects.

pygame._sdl2.controller

Pygame module to work with controllers.

pygame.sdl2_video

Pygame module for porting new SDL video systems.

Documents

Readme

Basic information about pygame: what it is, who is involved, and where to find it.

File Path Function Arguments

How pygame handles file system paths.

Pygame Logos

The logos of Pygame in different resolutions.

LGPL License

This is the license pygame is distributed under. It provides for pygame to be distributed with open source and commercial software. Generally, if pygame is not changed, it can be used with any type of program.

Tutorials

Introduction to Pygame

An introduction to the basics of pygame. This is written for users of Python and appeared in volume two of the Py magazine.

Import and Initialize

The beginning steps on importing and initializing pygame. The pygame package is made of several modules. Some modules are not included on all platforms.

How do I move an Image?

A basic tutorial that covers the concepts behind 2D computer animation. Information about drawing and clearing objects to make them appear animated.

Chimp Tutorial, Line by Line

The pygame examples include a simple program with an interactive fist and a chimpanzee. This was inspired by the annoying flash banner of the early 2000s. This tutorial examines every line of code used in the example.

Sprite Module Introduction

Pygame includes a higher level sprite module to help organize games. The sprite module includes several classes that help manage details found in almost all games types. The Sprite classes are a bit more advanced than the regular pygame modules, and need more understanding to be properly used.

Surfarray Introduction

Pygame used the NumPy python module to allow efficient per pixel effects on images. Using the surface arrays is an advanced feature that allows custom effects and filters. This also examines some of the simple effects from the pygame example, arraydemo.py.

Camera Module Introduction

Pygame, as of 1.9, has a camera module that allows you to capture images, watch live streams, and do some basic computer vision. This tutorial covers those use cases.

Newbie Guide

A list of thirteen helpful tips for people to get comfortable using pygame.

Making Games Tutorial

A large tutorial that covers the bigger topics needed to create an entire game.

Display Modes

Getting a display surface for the screen.

한국어 튜토리얼 (Korean Tutorial)

빨간블록 검은블록

Tutorial de Pygame - Ejemplo del Chimpancé, Línea Por Línea

Los ejemplos de pygame incluyen un sencillo programa con un puño interactivo y un chimpancé. Está inspirado en el molesto banner de flash de principios de la década de 2000. Este tutorial examina cada línea de código utilizada en el ejemplo.

What is Premultiplied Alpha?

An explanation of alpha compositing and the advantages of using premultipled alpha.

Reference

Index

A list of all functions, classes, and methods in the pygame package.

pygame.BufferProxy

An array protocol view of surface pixels

pygame.Color

Color representation.

pygame.cursors

Loading and compiling cursor images.

pygame.display

Configure the display surface.

pygame.draw

Drawing simple shapes like lines and ellipses to surfaces.

pygame.event

Manage the incoming events from various input devices and the windowing platform.

pygame.examples

Various programs demonstrating the use of individual pygame modules.

pygame.font

Loading and rendering TrueType fonts.

pygame.freetype

Enhanced pygame module for loading and rendering font faces.

pygame.gfxdraw

Anti-aliasing draw functions.

pygame.image

Loading, saving, and transferring of surfaces.

pygame.joystick

Manage the joystick devices.

pygame.key

Manage the keyboard device.

pygame.locals

Pygame constants.

pygame.mixer

Load and play sounds

pygame.mouse

Manage the mouse device and display.

pygame.mixer.music

Play streaming music tracks.

pygame

Top level functions to manage pygame.

pygame.PixelArray

Manipulate image pixel data.

pygame.Rect

Flexible container for a rectangle.

pygame.scrap

Native clipboard access.

pygame.sndarray

Manipulate sound sample data.

pygame.sprite

Higher level objects to represent game images.

pygame.Surface

Objects for images and the screen.

pygame.surfarray

Manipulate image pixel data.

pygame.tests

Test pygame.

pygame.time

Manage timing and framerate.

pygame.transform

Resize and move images.

pygame.typing

Provide common typehints

pygame.Window

Pygame object that handles a window.

pygame C API

The C api shared amongst pygame extension modules.

Search Page

Search pygame documents by keyword.




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