-
pygame.image
- pygame module for image transfer
— load new image from a file (or file-like object) — load an SVG image from a file (or file-like object) with the given size — save an image to file (or file-like object) — get version number of the SDL_Image library being used — test if extended image formats can be loaded — transfer image to byte buffer — transfer image to byte buffer — create new Surface from a byte buffer — create new Surface from a byte buffer — create a new Surface that shares data inside a bytes buffer — load new BMP image from a file (or file-like object) — load an image from a file (or file-like object) — save a png/jpg image to file (or file-like object) The image module contains functions for loading and saving pictures, as well as transferring Surfaces to formats usable by other packages.
Note that there is no Image class; an image is loaded as a Surface object. The Surface class allows manipulation (drawing lines, setting pixels, capturing regions, etc.).
In the vast majority of installations, pygame is built to support extended formats, using the SDL_Image library behind the scenes. However, some installations may only support uncompressed
BMP
images. With full image support, thepygame.image.load()
load new image from a file (or file-like object) function can load the following formats.BMP
GIF
(non-animated)JPEG
LBM
PCX
PNG
PNM
(PBM
,PGM
,PPM
)QOI
SVG
(limited support, using Nano SVG)TGA
(uncompressed)TIFF
WEBP
XPM
XCF
New in pygame 2.0: Loading SVG, WebP, PNM
New in pygame-ce 2.4.0: Loading QOI (Relies on SDL_Image 2.6.0+)
Saving images only supports a limited set of formats. You can save to the following formats.
BMP
JPEG
PNG
TGA
JPEG
andJPG
, as well asTIF
andTIFF
refer to the same file formatNew in pygame 1.8: Saving PNG and JPEG files.
- pygame.image.load()¶
- load new image from a file (or file-like object)load(file) -> Surfaceload(file, namehint="") -> Surface
Load an image from a file source. You can pass either a filename, a Python file-like object, or a pathlib.Path.
Pygame will automatically determine the image type (e.g.,
GIF
or bitmap) and create a new Surface object from the data. In some cases it will need to know the file extension (e.g.,GIF
images should end in ".gif"). If you pass a raw file-like object, you may also want to pass the original filename as the namehint argument.The returned Surface will contain the same color format, colorkey and alpha transparency as the file it came from. You will often want to call
pygame.Surface.convert()
change the pixel format of a surface with no arguments, to create a copy that will draw more quickly on the screen.For alpha transparency, like in .png images, use the
pygame.Surface.convert_alpha()
change the pixel format of a surface including per pixel alphas method after loading so that the image has per pixel transparency.Pygame may not always be built to support all image formats. At minimum it will support uncompressed
BMP
. Ifpygame.image.get_extended()
test if extended image formats can be loaded returnsTrue
, you should be able to load most images (including PNG, JPG and GIF).You should use
os.path.join()
for compatibility.eg. asurf = pygame.image.load(os.path.join('data', 'bla.png'))
Changed in pygame-ce 2.2.0: Now supports keyword arguments.
- pygame.image.load_sized_svg()¶
- load an SVG image from a file (or file-like object) with the given sizeload_sized_svg(file, size) -> Surface
This function rasterizes the input SVG at the size specified by the
size
argument. Thefile
argument can be either a filename, a Python file-like object, or a pathlib.Path.The usage of this function for handling SVGs is recommended, as calling the regular
load
function and then scaling the returned surface would not preserve the quality that an SVG can provide.It is to be noted that this function does not return a surface whose dimensions exactly match the
size
argument. This function preserves aspect ratio, so the returned surface could be smaller along at most one dimension.This function requires SDL_image 2.6.0 or above. If pygame was compiled with an older version,
pygame.error
will be raised when this function is called.New in pygame-ce 2.4.0.
- pygame.image.save()¶
- save an image to file (or file-like object)save(Surface, file) -> Nonesave(Surface, file, namehint="") -> None
This will save your Surface as either a
BMP
,TGA
,PNG
, orJPEG
image. If the filename extension is unrecognized it will default toTGA
. BothTGA
, andBMP
file formats create uncompressed files. You can pass a filename, a pathlib.Path or a Python file-like object. For file-like object, the image is saved toTGA
format unless a namehint with a recognizable extension is passed in.Note
When saving to a file-like object, it seems that for most formats, the object needs to be flushed after saving to it to make loading from it possible.
Changed in pygame 1.8: Saving PNG and JPEG files.
Changed in pygame 2.0.0: The
namehint
parameter was added to make it possible to save other formats thanTGA
to a file-like object. Saving to a file-like object with JPEG is possible.Changed in pygame-ce 2.2.0: Now supports keyword arguments.
- pygame.image.get_sdl_image_version()¶
- get version number of the SDL_Image library being usedget_sdl_image_version(linked=True) -> Noneget_sdl_image_version(linked=True) -> (major, minor, patch)
If pygame is built with extended image formats, then this function will return the SDL_Image library's version number as a tuple of 3 integers
(major, minor, patch)
. If not, then it will returnNone
.linked=True
is the default behavior and the function will return the version of the library that Pygame is linked against, whilelinked=False
will return the version of the library that Pygame is compiled against.New in pygame 2.0.0.
Changed in pygame-ce 2.1.4:
linked
keyword argument added and default behavior changed from returning compiled version to returning linked version
- pygame.image.get_extended()¶
- test if extended image formats can be loadedget_extended() -> bool
If pygame is built with extended image formats this function will return True. It is still not possible to determine which formats will be available, but generally you will be able to load them all.
- pygame.image.tostring()¶
- transfer image to byte buffertostring(Surface, format, flipped=False, pitch=-1) -> bytes
DEPRECATED: This function has the same functionality as
tobytes()
, which is preferred and should be used.Deprecated since pygame-ce 2.3.0.
- pygame.image.tobytes()¶
- transfer image to byte buffertobytes(Surface, format, flipped=False, pitch=-1) -> bytes
Creates a string of bytes that can be transferred with the
fromstring
orfrombytes
methods in other Python imaging packages. Some Python image packages prefer their images in bottom-to-top format (PyOpenGL for example). If you passTrue
for the flipped argument, the byte buffer will be vertically flipped.The format argument is a string of one of the following values. Note that only 8-bit Surfaces can use the "P" format. The other formats will work for any Surface. Also note that other Python image packages support more formats than pygame.
P
, 8-bit palettized SurfacesRGB
, 24-bit imageRGBX
, 32-bit image with unused spaceRGBA
, 32-bit image with an alpha channelARGB
, 32-bit image with alpha channel firstBGRA
, 32-bit image with alpha channel, red and blue channels swappedABGR
, 32-bit image with alpha channel, reverse orderRGBA_PREMULT
, 32-bit image with colors scaled by alpha channelARGB_PREMULT
, 32-bit image with colors scaled by alpha channel, alpha channel first
The 'pitch' argument can be used to specify the pitch/stride per horizontal line of the image in bytes. It must be equal to or greater than how many bytes the pixel data of each horizontal line in the image bytes occupies without any extra padding. By default, it is
-1
, which means that the pitch/stride is the same size as how many bytes the pure pixel data of each horizontal line takes.Note
The use of this function is recommended over
tostring()
as of pygame 2.1.3. This function was introduced so it matches nicely with other libraries (PIL, numpy, etc), and with people's expectations.New in pygame-ce 2.1.3.
Changed in pygame-ce 2.2.0: Now supports keyword arguments.
Changed in pygame-ce 2.5.0: Added a 'pitch' argument.
Changed in pygame-ce 2.5.1: Added support for ABGR image format
- pygame.image.fromstring()¶
- create new Surface from a byte bufferfromstring(bytes, size, format, flipped=False, pitch=-1) -> Surface
DEPRECATED: This function has the same functionality as
frombytes()
, which is preferred and should be used.Deprecated since pygame-ce 2.3.0.
- pygame.image.frombytes()¶
- create new Surface from a byte bufferfrombytes(bytes, size, format, flipped=False, pitch=-1) -> Surface
This function takes arguments similar to
pygame.image.tobytes()
transfer image to byte buffer. The size argument is a pair of numbers representing the width and height. Once the new Surface is created it is independent from the memory of the bytes passed in.The bytes and format passed must compute to the exact size of image specified. Otherwise a
ValueError
will be raised.The 'pitch' argument can be used specify the pitch/stride per horizontal line of the image bytes in bytes. It must be equal to or greater than how many bytes the pixel data of each horizontal line in the image bytes occupies without any extra padding. By default, it is
-1
, which means that the pitch/stride is the same size as how many bytes the pure pixel data of each horizontal line takes.See the
pygame.image.frombuffer()
create a new Surface that shares data inside a bytes buffer method for a potentially faster way to transfer images into pygame.Note
The use of this function is recommended over
fromstring()
as of pygame 2.1.3. This function was introduced so it matches nicely with other libraries (PIL, numpy, etc), and with people's expectations.New in pygame-ce 2.1.3.
New in pygame-ce 2.1.4: Added a 'pitch' argument and support for keyword arguments.
- pygame.image.frombuffer()¶
- create a new Surface that shares data inside a bytes bufferfrombuffer(buffer, size, format, pitch=-1) -> Surface
Create a new Surface that shares pixel data directly from a buffer. This buffer can be bytes, a bytearray, a memoryview, a
pygame.BufferProxy
pygame object to export a surface buffer through an array protocol, or any object that supports the buffer protocol. This method takes similar arguments topygame.image.fromstring()
create new Surface from a byte buffer, but is unable to vertically flip the source data.This will run much faster than
pygame.image.fromstring()
create new Surface from a byte buffer, since no pixel data must be allocated and copied.It accepts the following 'format' arguments:
P
, 8-bit palettized SurfacesRGB
, 24-bit imageBGR
, 24-bit image, red and blue channels swapped.RGBX
, 32-bit image with unused spaceRGBA
, 32-bit image with an alpha channelARGB
, 32-bit image with alpha channel firstBGRA
, 32-bit image with alpha channel, red and blue channels swapped
The 'pitch' argument can be used specify the pitch/stride per horizontal line of the image buffer in bytes. It must be equal to or greater than how many bytes the pixel data of each horizontal line in the image buffer occupies without any extra padding. By default, it is
-1
, which means that the pitch/stride is the same size as how many bytes the pure pixel data of each horizontal line takes.New in pygame-ce 2.1.3: BGRA format
New in pygame-ce 2.1.4: Added a 'pitch' argument and support for keyword arguments.
- pygame.image.load_basic()¶
- load new BMP image from a file (or file-like object)load_basic(file, /) -> Surface
Load an image from a file source. You can pass either a filename or a Python file-like object, or a pathlib.Path.
This function only supports loading "basic" image format, ie
BMP
format. This function is always available, no matter how pygame was built.
- pygame.image.load_extended()¶
- load an image from a file (or file-like object)load_extended(file) -> Surfaceload_extended(file, namehint="") -> Surface
This function is similar to
pygame.image.load()
load new image from a file (or file-like object), except that this function can only be used if pygame was built with extended image format support.Changed in pygame 2.0.1: This function is always available, but raises an
NotImplementedError
if extended image formats are not supported. Previously, this function may or may not be available, depending on the state of extended image format support.Changed in pygame-ce 2.2.0: Now supports keyword arguments.
- pygame.image.save_extended()¶
- save a png/jpg image to file (or file-like object)save_extended(Surface, file) -> Nonesave_extended(Surface, file, namehint="") -> None
This will save your Surface as either a
PNG
orJPEG
image.In case the image is being saved to a file-like object, this function uses the namehint argument to determine the format of the file being saved. Saves to
JPEG
in case the namehint was not specified while saving to a file-like object.Changed in pygame 2.0.1: This function is always available, but raises an
NotImplementedError
if extended image formats are not supported. Previously, this function may or may not be available, depending on the state of extended image format support.Changed in pygame-ce 2.2.0: Now supports keyword arguments.
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