pygame.mixer.music
pygame module for controlling streamed audio
Load a music file for playback
Unload the currently loaded music to free up resources
Start the playback of the music stream
restart music
stop the music playback
temporarily stop music playback
resume paused music
stop music playback after fading out
set the music volume
get the music volume
check if the music stream is playing
set position to play from
get the music play time
queue a sound file to follow the current
have the music send an event when playback stops
get the event a channel sends when playback stops
get metadata of the specified or currently loaded music stream

The music module is closely tied to pygame.mixerpygame module for loading and playing sounds. Use the music module to control the playback of music in the sound mixer.

The difference between the music playback and regular Sound playback is that the music is streamed, and never actually loaded all at once. The mixer system only supports a single music stream at once.

On older pygame versions, MP3 support was limited under Mac and Linux. This changed in pygame v2.0.2 which got improved MP3 support. Consider using OGG file format for music as that can give slightly better compression than MP3 in most cases.

For a complete list of supported file formats, see the pygame.mixerpygame module for loading and playing sounds doc page.

pygame.mixer.music.load()
Load a music file for playback
load(filename) -> None
load(fileobj, namehint="") -> None

This will load a music filename/file object and prepare it for playback. If a music stream is already playing it will be stopped. This does not start the music playing.

If you are loading from a file object, the namehint parameter can be used to specify the type of music data in the object. For example: load(fileobj, "ogg").

Changed in pygame 2.0.2: Added optional namehint argument

Changed in pygame-ce 2.2.0: Raises FileNotFoundError instead of pygame.errorstandard pygame exception if file cannot be found

pygame.mixer.music.unload()
Unload the currently loaded music to free up resources
unload() -> None

This closes resources like files for any music that may be loaded.

New in pygame 2.0.0.

pygame.mixer.music.play()
Start the playback of the music stream
play(loops=0, start=0.0, fade_ms=0) -> None

This will play the loaded music stream. If the music is already playing it will be restarted.

loops is an optional integer argument, which is 0 by default, which indicates how many times to repeat the music. The music repeats indefinitely if this argument is set to -1.

start is an optional float argument, which is 0.0 by default, which denotes the position in time from which the music starts playing. The starting position depends on the format of the music played. MP3 and OGG use the position as time in seconds. For MP3 files the start time position selected may not be accurate as things like variable bit rate encoding and ID3 tags can throw off the timing calculations. For MOD music it is the pattern order number. Passing a start position will raise a NotImplementedError if the start position cannot be set.

fade_ms is an optional integer argument, which is 0 by default, which denotes the period of time (in milliseconds) over which the music will fade up from volume level 0.0 to full volume (or the volume level previously set by set_volume()). The sample may end before the fade-in is complete. If the music is already streaming fade_ms is ignored.

Changed in pygame 2.0.0: Added optional fade_ms argument

pygame.mixer.music.rewind()
restart music
rewind() -> None

Resets playback of the current music to the beginning. If pause() has previously been used to pause the music, the music will remain paused.

Note

rewind() supports a limited number of file types and notably WAV files are NOT supported. For unsupported file types use play() which will restart the music that's already playing (note that this will start the music playing again even if previously paused).

pygame.mixer.music.stop()
stop the music playback
stop() -> None

Stops the music playback if it is currently playing. endevent will be triggered, if set. It won't unload the music.

pygame.mixer.music.pause()
temporarily stop music playback
pause() -> None

Temporarily stop playback of the music stream. It can be resumed with the unpause() function.

pygame.mixer.music.unpause()
resume paused music
unpause() -> None

This will resume the playback of a music stream after it has been paused.

pygame.mixer.music.fadeout()
stop music playback after fading out
fadeout(time, /) -> None

Fade out and stop the currently playing music.

The time argument denotes the integer milliseconds for which the fading effect is generated.

Note, that this function blocks until the music has faded out. Calls to fadeout() and set_volume() will have no effect during this time. If an event was set using set_endevent() it will be called after the music has faded.

pygame.mixer.music.set_volume()
set the music volume
set_volume(volume, /) -> None

Set the volume of the music playback.

The volume argument is a float between 0.0 and 1.0 that sets the volume level. When new music is loaded the volume is reset to full volume. If volume is a negative value it will be ignored and the volume will remain set at the current level. If the volume argument is greater than 1.0, the volume will be set to 1.0.

pygame.mixer.music.get_volume()
get the music volume
get_volume() -> value

Returns the current volume for the mixer. The value will be between 0.0 and 1.0.

pygame.mixer.music.get_busy()
check if the music stream is playing
get_busy() -> bool

Returns True when the music stream is actively playing. When the music is idle this returns False. In pygame 2.0.1 and above this function returns False when the music is paused. In pygame 1 it returns True when the music is paused.

Changed in pygame 2.0.1: Returns False when music paused.

pygame.mixer.music.set_pos()
set position to play from
set_pos(pos, /) -> None

This sets the position in the music file where playback will start. The meaning of "pos", a float (or a number that can be converted to a float), depends on the music format.

For MOD files, pos is the integer pattern number in the module. For OGG it is the absolute position, in seconds, from the beginning of the sound. For MP3 files, it is the relative position, in seconds, from the current position. For absolute positioning in an MP3 file, first call rewind().

Other file formats are unsupported. Newer versions of SDL_mixer have better positioning support than earlier ones. A pygame.errorstandard pygame exception is raised if a particular format does not support positioning.

Function set_pos() calls underlying SDL_mixer function Mix_SetMusicPosition.

New in pygame 1.9.2.

pygame.mixer.music.get_pos()
get the music play time
get_pos() -> time

This gets the number of milliseconds that the music has been playing for. The returned time only represents how long the music has been playing; it does not take into account any starting position offsets.

Returns -1 if get_pos failed due to music not playing.

pygame.mixer.music.queue()
queue a sound file to follow the current
queue(filename) -> None
queue(fileobj, namehint="", loops=0) -> None

This will load a sound file and queue it. A queued sound file will begin as soon as the current sound naturally ends. Only one sound can be queued at a time. Queuing a new sound while another sound is queued will result in the new sound becoming the queued sound. Also, if the current sound is ever stopped or changed, the queued sound will be lost.

If you are loading from a file object, the namehint parameter can be used to specify the type of music data in the object. For example: queue(fileobj, "ogg").

The following example will play music by Bach six times, then play music by Mozart once:

pygame.mixer.music.load('bach.ogg')
pygame.mixer.music.play(5)        # Plays six times, not five!
pygame.mixer.music.queue('mozart.ogg')

Changed in pygame 2.0.2: Added optional namehint argument

Changed in pygame-ce 2.2.0: Raises FileNotFoundError instead of pygame.errorstandard pygame exception if file cannot be found

pygame.mixer.music.set_endevent()
have the music send an event when playback stops
set_endevent() -> None
set_endevent(type, /) -> None

This causes pygame to signal (by means of the event queue) when the music is done playing. The argument determines the type of event that will be queued.

The event will be queued every time the music finishes, not just the first time. To stop the event from being queued, call this method with no argument.

pygame.mixer.music.get_endevent()
get the event a channel sends when playback stops
get_endevent() -> type

Returns the event type to be sent every time the music finishes playback. If there is no endevent the function returns pygame.NOEVENT.

pygame.mixer.music.get_metadata()
get metadata of the specified or currently loaded music stream
get_metadata() -> dict
get_metadata(filename) -> dict
get_metadata(fileobj, namehint="") -> dict

If no arguments are passed returns a dictionary containing metadata of the currently loaded music stream, raises an exception if a music stream is not loaded. Available keys are "title", "album", "artist", "copyright". Values are strings containing corresponding retrieved metadata. If particular metadata was not found the value is an empty string. Here is an example: {'title': 'Small Tone', 'album': 'Tones', 'artist': 'Audacity Generator', 'copyright': ''}

Refer to the pygame.mixer.music.load()Load a music file for playback function for arguments regarding specifying a file or a file-like object whose metadata you want to retrieve. For this function all arguments are optional, however, specifying only the namehint will raise an exception.

Since the underlying functionality was introduced in version 2.6.0 of SDL_mixer, calling this function with an older version of SDL_mixer will return a dictionary with all values being set to empty strings. You can find your version of SDL_mixer by using pygame.mixer.get_sdl_mixer_version()get the mixer's SDL version.

New in pygame-ce 2.1.4.




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